![]() ![]() ![]() However, the methods of applying said adjustments differs according to character and move, so in some cases move properties and post-move situations have been changed.Adjustments were made to make attack hits/blocks/misses act closer to their original versions.Fine adjustments have been made, but other value changes have been observed as a result. Distance/situation after an attack varies according to the collision box and pushback on hit/block for each move. ![]() ![]() Article Continues Below - Areas Affected by These Adjustments ![]()
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